Money Wars is an economy game: you beat rivals with production, not territory. Build factories, get rich through trade, and make rival economies dependent on yours. War is just a tool — real victory comes through economic influence.
The game advances day by day: press NEXT DAY and production, trade, budget and population are processed for one day. With AUTO on, days flow by themselves; pick the tempo from the speed chip. The top strip always shows your treasury, daily balance, population, approval and military power.
There are four ways to lose: if your approval is below the threshold at an election, you fall from power; if your legitimacy stays collapsed for too long under a regime without elections, a coup topples you; if your debt passes the ceiling with nothing left to sell, you go fully bankrupt; and if your population runs out, the country empties. Keeping approval and the budget in the green is your safest insurance.
The guided tutorial (Wiki → Getting started) walks you step by step through a separate world. The startup tips and these topics are quick references; the WIKI is the encyclopedia where every building, good and policy is listed one by one.
Settings has three options. The Dynamic frame rate (the default) draws smoothly while something on screen changes and produces almost no frames when the screen is still. Interface scale makes buttons and text larger. Lowering image quality eases the graphics chip and saves battery.